Where Is Goku In Xenoverse 2
Goku is the primary protagonist of the Dragon Brawl franchise and is a playable character and a mentor in Dragon Ball Xenoverse 2. Originally built-in equally "Kakarot," he was sent to Earth shortly before his home planet was destroyed by Frieza . He was found and raised by the old hermit Gohan, who he would afterward name his beginning son later, before grooming nether Chief Roshi and becoming the Earth's strongest defender.
Subsequently in life, Goku would eventually marry the Ox King's daughter Chi Chi and take ii sons: Gohan and Goten. Goku'southward innate animalism for battle would often place himself, his friends, his planet, and even his universe in danger, but these hardships simply button him to get stronger, somewhen becoming the legendary Super Saiyan during his fight against Frieza afterwards the latter killed his best friend, Krillin.
In Game Data
Goku has a tape high number of presets available, standing at nineteen for his primary slot including slot for customisable mentor, also as separate slots for his Super Saiyan God class and 4 additional presets in his Super Saiyan Blue Class, bringing the total corporeality of presets to 24. Goku's charged Ki Nail type is Ability.
Since SSG and SSGSS Goku have the same combos as regular Goku, they are covered in this article aslope him.
Preset name | Skills used | Super Soul |
---|---|---|
Turtle Hermit Gi 1 |
| Time to go all out! |
Turtle Hermit Gi ii |
| |
Turtle Hermit Gi iii |
| |
Turtle Hermit Gi (King Kai) ane |
| Body, don't let me down! |
Turtle Hermit Gi (King Kai) 2 |
| |
Turtle Hermit Gi (Get) 1 |
| |
Helm Ginyu |
| None |
Turtle Hermit Gi (Go) 2 |
| Trunk, don't permit me downward! |
Turtle Hermit Gi (Go) three |
| Goku the Legendary Super Saiyan! |
Turtle Hermit Gi (Go) 4 |
| |
Turtle Hermit Gi (No Grapheme) ane |
| |
Turtle Hermit Gi (No Character) 2 |
| Unleash your power! Do it! |
Turtle Hermit Gi (No Character) iii |
| I'm still non used to this course! |
Turtle Hermit Gi (No Character) 4 |
| |
Turtle Hermit Gi (No Character) five |
| This is a real Kamehameha! |
Turtle Hermit Gi (No Graphic symbol) 6 |
| I hope you're reborn as someone good this fourth dimension. |
Turtle Hermit Gi (Go) v |
| I never knew this world existed! |
Whis Symbol Gi |
|
The following customization is available for customisable preset:
Super Skills | Ultimate Skills | Evasive Skills | Awoken Skills | Super Soul |
---|---|---|---|---|
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Mentor
Following the defeat of Terminal Class Mira in story, Goku becomes available every bit a mentor. He tin exist found in the Bamboo Forest District nearby recreation of his old
house. As a mentor, he volition teach you four skills, three supers and an ultimate:
- Spirit Bomb
- Instant Transmission
- x10 Kamehameha
- Super Kamehameha
Combos
- Light String (9L): Afterward a series of punches and kicks, launches opponent upwards strikes them down with a sledgehammer hit. The sledgehammer likely causes a hard knockdown, but due to the combo typically launcher opponent too far upwards, it will not role.
- Heavy Cord (5H): Post-obit the first punch, a serial of kicks that cease in a knockdown. Third hit is multikicks, and hits five times.
- Alternating Cord (HLHLH): Fourth hit is a long knockback, fifth striking slams opponent back down.
- LHH: Following the low-cal attack or attacks, Goku does a spin kick, and so a punch that causes a knockback.
- 5L3H: Afterward the lite attacks, launches the opponent away, and then teleports in front end of their path to evangelize a farther combo, ending with the same punch as LHH. If the showtime hitting after the launcher is replaced with a light attack, Goku will instead do the sledgehammer ending from the light cord that can cause a hard knockdown.
- Grab: Goku grabs his opponent past the legs and spins them around for a while before throwing them abroad horizontally.
Usage Tips
Goku is a pretty unproblematic but versatile grapheme with near of the tools everyone would desire, a teleport combo, a decently fast knockdown combo for like shooting fish in a barrel ground infinites, and a hard knockdown. His backhit although not very fast, lasts a long fourth dimension and has a very broad hitbox, making information technology difficult to avoid. Goku's mentor preset in particular has a pretty big selection of moves, being able to use lots of dissimilar Ki Nail and Strike moves, although that is by and large in the Supers, as Dragon Fist is his simply true strike Ultimate, but regardless information technology is a very strong 1. His other slots are not to be underestimated either, as SSGSS Goku has a ton of stamina, as well as having access to SSB Kaioken, giving him admittedly insane damage. Goku also has another unique ability, he is the simply character in the game that is able to actually philharmonic into Super Spirit Bomb, since his heavy suspension cancels into it and other ultimates almost instantaneously. No other character in game is able to apply Super Spirit Flop without the opponent being able to avoid information technology.
Trivia
- Goku has the highest amount of his own Ultimate Attacks: Super Kamehameha (first used by him), x4 Kaioken Kamehameha, x20 Kaioken Kamehameha, Warp Kamehameha, Super Spirit Flop, and Dragon Fist.
See Also
- Goku (Super Saiyan God)
- SSGSS Goku
- Goku (GT)
- Goku (Super Saiyan 4)
- Goku (Ultra Instinct)
- Goku (Ultra Instinct -Sign-)
Source: https://dbxv2.fandom.com/wiki/Goku#:~:text=Goku's%20location%20on%20the%20Conton,Spirit%20Bomb
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